Collider & Trigger on same object

I added a collider AND a second collider with isTrigger selected as well. The trigger collider is working but the actual physical collider still lets the object pass through walls. Any idea why this is happening?

What I’d like is to give the object both a collider to keep it from passing through objects, as well as another collider that works as a trigger.


If you throw colliders on children of a rigidbody they will behave as if they were on the rigidbody. Worth a shot.