Collider Type None not working for Tilemap

I was following the 2D tutorial and I cannot get the colliders to dissapear off of certain sprites, any tips?

Generally, don’t put colliders on sprites you don’t want them to be on.

More specifically, if you want to remove the collider later, get a reference to it and call Destroy() on the collider Component itself.

Make sure how you are doing this: merely “following” a tutorial is not generally a useful approach.

Two steps to tutorials and / or example code:

  1. do them perfectly, to the letter (zero typos, including punctuation and capitalization)
  2. stop and understand each step to understand what is going on.

If you go past anything that you don’t understand, then you’re just mimicking what you saw without actually learning, essentially wasting your own time. It’s only two steps. Don’t skip either step.

Imphenzia: How Did I Learn To Make Games:

They’re not really colliders, they’re collider types on tile assets. The TilemapCollider2D will add the appropriate shapes when you paint the tiles.

If you subsequently change the collider type on a tile-asset, it doesn’t automaticaly go away and update everything. You can quickly disable/enable the TilemapCollider2D which will cause it to read the whole Tilemap again from scratch and recreate the appropriate shapes.

Maybe this is what you mean.