Collider will not enable through script

I cannot get these two scripts to work together correctly. I have this first script attached to a game object with the collider turned off.

var stumpColliderEnable;
    
    function Start () 
    {
    	ColliderState();
    }
    
    function ColliderState()
    {
    	collider.enabled = stumpColliderEnable;
    	//stumpColliderEnable = false;
    }

And this second one on my player.

var treeStumpCollider : TreeStump;
//var treeChunkCollider : TreeChunk;
//var treeTrunkCollider : TreeTrunk;

private var theCollider : String;

function OnTriggerEnter (other : Collider)
{
	theCollider = other.tag;
	if (theCollider == "TreeStump")
	{
		treeStumpCollider.stumpColliderEnable = true;
	}
}

function OnTriggerExit (other : Collider)
{
	theCollider = other.tag;
	if (theCollider == "TreeStump")
	{
		treeStumpCollider.stumpColliderEnable = false;
	}
}

For some reason the collider will not enable when the object enters the trigger I have on my player. I have a capsule collider attached to my player set to trigger as well as a rigidbody. Any ideas as to what I might be doing wrong are greatly appreciated.

You need to call treeStumpCollider.ColliderState() after changing treeStumpCollider.stumpColliderEnable