im stuck at a problem. i have a character with an imported animation and when it moves around ive noticed that the colliders don’t take form of the characters positions
This solution might only work for Maya, but I was having a similar problem and the solution that ended up working for me was using constraints within the 3d app to get the colliders to follow the animation. Then, using Adam Mechtley’s awesome Maya Extensions for Unity http://adammechtley.com/tools/unity/ I was able to mantain these constraints in unity.
In any case, I’m curious to know what solutions other people use–
I havnt tried this with unity, but one thing thats pretty common is to use a CharacterController which is like a capsule collider that you’d fit to the player, and not each limb.