Okay, so this is beyond infuriating. When doing normal work in the editor, the colliders of all kinds look normal with bright green colliders, yet when I enter play mode, these colliders act as if they are disabled, even though they are enabled clearly in the introspector. Is this a new bug or what? Because this isnt the first time and even starting new projects to see if it was just a bug in thag project have come up all the se results. Much help is appreciated!!
You don’t mention if this is 2D or 3D physics.
If it’s 2D and you’re talking about the gizmos then you can control the colours in Project Settings > Physics 2D > Gizmos. It sounds like you’re talking about the gizmo colour when the Rigidbodies are sleeping. Rigidbodies sleep when nothing is happening to them; it’s an automatic process to reduce CPU overhead. They automatically wake if something hits an attached collider.
If this isn’t it then try to provide some information that at least shows what you’re seeing and what you mean by things ilke “act as if they are disabled”.