For some reason, colliders will not be drawn inside the editor.
They are enabled in the gizmo drop-down, but they still will not draw.
If I click the “edit collider” button then that will draw, but it only works with that one collider; I can’t line it up to another one to see how it compares. Plus the option deselects when I select any other component.
I can’t find any reason why this stopped working. I will mention though that I did just replace my video card and update all my drivers. I have no way to determine if this is impacting the editor, but I figured I’d mention this in case it does.
I have tried other projects, but the result is the same; this is a problem with the editor.
I CANNOT WORK THIS WAY, the editor is effectively broken and unusable. Collision is a critical element of the game, and if I cannot actually see what my collision is doing then I cannot build my game.
Sometimes the scene window camera gets borkly… select an object you know has a collider and press F while the mouse is still in the scene window to “Frame” the item. This coincidentally resets the scene view camera’s transform.
I’ve also had trouble seeing the colliders when my objects are colored a certain way. A few ways to see better is to try toggling on and off the lights, and/or dimming out the scene global illumination transiently, and/or working in wireframe mode for those areas you cannot see.
the gizmo button is on? you can click on the button to disable or enable all those graphics globally. you need to click on the gizmo button at the left of the drop down arrow
I’ve checked on my computer and the collider will not appear if the gizmo button is disable but will appear if I click the collider edit button. so looks like this is the issue.
If anyone else runs into this exact problem and DOES have the gizmo enabled, I solved this by clicking the “Edit Collider” button in the inspector, the first thing under the Box Collider label. Nothing else worked.