I made a tube/Pipe type Object on blender. added some shape keys in different parts of the object. imported the object on unity. Now I am able to change the objects shapes through script.
But the problem is, here only shape of he objects is changing, but the colliders is not reshaping or changing along with the object.
is there any solution for this problem? or i have to try other method?
The mesh used by the collider is a static one. If you want to make it match the rendered mesh you’re going to have to access the data and modify it yourself. It’s not going to be a very performant operation though.