Colliders coming away from their parent object?

I have an object with a whole bunch of colliders parented to it. I want this object to use this combination of colliders for collision. Although when I play the scene and interact with the collider, the collider moves independently of my parent object.

How Do I lock my set of colliders to their parent object so they move the parents mesh when interracted with?

Example:

This is my object Selected with collider object parented to it in the scene view:

This is what happens when I play the scene and hit the collider:

Really stuck here, any help would be really appreciated!

try {hit.transform.parent.position = your wanted position}
catch{}