Colliders coming away from their parent object?

I have an object with a whole bunch of colliders parented to it. I want this object to use this combination of colliders for collision. Although when I play the scene and interact with the collider, the collider moves independently of my parent object.

How Do I lock my set of colliders to their parent object so they move the parents mesh when interracted with?


This is my object Selected with collider object parented to it in the scene view:

This is what happens when I play the scene and hit the collider:

Really stuck here, any help would be really appreciated!

try {hit.transform.parent.position = your wanted position}