Usually bullets fly through them, how to fix it?
This is not easy to answer, I asume your bullet speed is too high. Continous detection, rigidbody settings and collider types are other weak spots:
http://forum.unity3d.com/threads/184158-About-collisions-failing-on-high-speed
var shoot = Instantiate(Bullet,gameObject.Find(“bulletspawns”).transform.position,Quaternion.identity); shoot.rigidBody.AddForce(transform.forward * Speed);
I think this will work out? If still doesnt works try to make a new bullet script. Hope this helps!
Sometimes this is unity glitches or bug’s i believe.Try to restart unity or decrease the force of your bullet.
Hope this help’s.