For some reason, Unity is making several copies of existing 2DColliders on some of my GameObjects everytime I run the game. When the program tries to move an object with 30 colliders on it Unity goes crazy (obviously).
The thing is, everytime I solve it by moving the object in question and doing ctrl+Z while the game is not running, so maybe is a bug? I really don’t know what the cause is or how to manage this problem.