Hi there, I’m really new to Unity, I’m trying to do a surgery simulator, I’m using the FPS Controller of the standar assests with some variations on it, however my problem becomes when trying to do collisions between the patient and the doctor (Hand), because I want that the user is able to touch the patient. My set up is one hand attached to the camera, this hand is moved with the mouse using the Mouse Look with some variations I made. The hand is boned, and each bone has a collider. I’m using a rigidbody (Is kinematic) in the hand and child the colliders. The patient is also boned, each boned has its collider, however I don’t know what I’m doing wrong, the hand go through the body of the patient. At first I thought the colliders weren’t working but they actually are, I just want the hand stop when it meets the patient, so I can simulate the touch effect.
I know this is pretty easy, but I’ve searching a lot, and know I’m stuck and nothing seems to work for my situation. If anyone can help me, it will be more than appreciated.
Thanks!