Colliders not accurate (SOLVED)

I have a scene that is so simple it couldn’t be simplier: a box and a sphere. Both have colliders (box and sphere colliders), sphere has a rigidbody and the box has a bouncy material. When the I run the “game” the sphere drops on the box, bounces few times and comes to a halt.

The problem is, when the sphere is bouncing, it bounces off from the upper surface of the box, the way it should. But when it stops bouncing, it kinda like sinks trough the surface few centimeters and stops. So the end result is that it goes trough the box collider even though it bounces correctly from it. Why? The colliders are exactly the right size.

Oh, and if I set no material to the box the sphere just drops through the collider and stops, just like it would with bouncy material after a while.

Some screenshots might be a good thing, so here we go:

341559--11958--$wtf_207.jpg
341559--11959--$collidersok_903.jpg

At a guess, the scale is too small. Try to have objects scaled around 1 unit.

–Eric

I tried scaling the models in the import settings 10x but it had no effect.

Check your sittings for:

EDIT->PROJECT SETTINGS->PHYSICS->MINIMUM PENETRATION FOR PENALTY

Thank you very much! Problem solved!