i have a small spaceship with a box collider on it and then a massive spaceship thats about 300x bigger with about 8 box colliders because its not very square.
if i fly my small spaceship into the big one it goes through and doesnt collide. i am using transform.Translate to move, do i need to use rigidbody.velocity? also i put in a cube the size of the smaller spaceship and when i flew into it nothing happened