Hi there,
for my game I have a character controller with a child object which should have its own collider (it will become a short ranged weapon, like a sword or a taser).
Now I was wondering this. I know that an object with just a collider (and not a rigidbody attached) should never be moved and that if I want to move it I should use a rigidbody (kinematic or non-kinematic) as well.
But then I know that childs of a rigidbody with a collider don’t need their own rigidbody.
Is this the same case for the character controller?
In other words, if I use an object with a collider as a child of my character controller and I move it via script (i.e. for simulating the swing of a sword) do I or do I not need to attach a rigidbody to this object?
Thank you so much for any answer!