Colliders with no RigidBody

Hi,

I’m handling my own physics and wanted to know if its possible for two objects that each contain a collider will register a collision if neither of the objects have a RigidBody attached?

Thanks

Mat

One or other of the two colliding objects must have a rigidbody to register the collision (it’s just the way the physics system is implemented). If you don’t want the rigidbody object to have other physical behaviour (affected by gravity, moved by collisions, etc) then enable isKinematic on the rigidbody component.

Thanks for the reply. I went ahead and implemented my own basic collision system as thats all I need for the game I’m working on.