I’m re-writing my procedural animation code to be more stable and actually usable for a player controlled character and so I would like to have a Character Controller containing multiple rigidbodies with colliders. I’ve tried this, but the rigidbodies go flying out of the collider when I run the game.
Essentially what I have right now is a ragdoll with a script attached to it that will move the feet based on the velocity and position of the body. I want to contain the whole thing in a character controller, so that I can just slide the whole thing along the ground and allow the script to do it’s job without having to worry about player stability.
Is there any way to force colliders inside one another, or assign them a tag that will make certain colliders not respond to others?
Thanks in advance,
-Max