Colliders won't work (Closed)

Hey, I’ve been having problems with Unity collider. I’ve already asked a similar question but this guy couldn’t help me out and it just brought up more questions. The OnCollisionEnter function doesn’t really seem to work. I tried out several simple collision scripts on my bullet, such as this one:

function OnCollisionEnter() {



	Debug.Log("Hit Something!");



}

Unity did not Log the hit. I checked on most other factors, colliders, the layer pyramid, nothing works…If someone could help or give some suggestions as to why it doesnt work, it would be a great help, this is really hindering my process. BTW this is the script i wanted to get to work initially:

/Variables (START)_________

//The particles that will Instantiate on hit 
var mudParticle : GameObject;
 
//Variables (END)___________

function OnCollisionEnter(hit : Collision){
	if(hit.gameObject.tag == "floorMud"){
    	Debug.Log ("Hit");
    	Instantiate(mudParticle, transform.position, transform.rotation);
    	transform.renderer.enabled = false;
    	gameObject.GetComponent(SphereCollider).enabled = false;
    	}
}

Have you took a look at the collision matrix table at the bottom of this page?

Furthermore, I am not really sure about this code segment

function OnCollisionEnter() {
    Debug.Log("Hit Something!");
}

But I am sure that the following will work if the colliders are setup properly:

function OnCollisionEnter(collisionInfo : Collision) {
    Debug.Log("Hit Something!");
}

I have the same problem and i’ve tryed almost everything (install patch reset uninstall) and colliders don’t work . U used simple scripts like UP and theres no reaction…