colliders..

Hello!..

it is possible to disable or remove a collider component from a gameobject through unityscript.?

Yes, thats possible. Use Destroy():

// When the user presses Ctrl, it will remove the script
// named FooScript from the game object
function Update () 
{
    if (Input.GetButton ("Fire1")  GetComponent (FooScript))
        Destroy (GetComponent (FooScript));
}

To remove the collider:

// When the user presses Ctrl, it will remove the script 
// named FooScript from the game object 
function Update () 
{ 
    if (Input.GetButton ("Fire1")  GetComponent (Collider)) 
        Destroy (GetComponent (Collider)); 
}

Excelent thank you both !.