Colliders

Hey Guys,
When the player collides with the enemy, the enemy keeps rotating all around itself. How can I prevent that from happening?

The Enemy Script:
public class EnemyController : MonoBehaviour
{
public float speed;
public bool vertical;
public float changeTime = 3.0f;

public ParticleSystem smokeEffect;

Rigidbody2D rigidbody2d;
float timer;
int direction = 1;
bool broken = true;

Animator animator;

void Start()
{
rigidbody2d = GetComponent();
timer = changeTime;
animator = GetComponent();
}

void Update()
{

if (!broken)
{
return;
}

timer -= Time.deltaTime;

if (timer < 0)
{
direction = -direction;
timer = changeTime;
}
}

void FixedUpdate()
{

if (!broken)
{
return;
}

Vector2 position = GetComponent().position;

if (vertical)
{
position.y = position.y + Time.deltaTime * speed * direction;
animator.SetFloat(“Move X”, 0);
animator.SetFloat(“Move Y”, direction);

}
else
{
position.x = position.x + Time.deltaTime * speed * direction;
animator.SetFloat(“Move X”, direction);
animator.SetFloat(“Move Y”, 0);
}

GetComponent().MovePosition(position);
}

void OnCollisionEnter2D(Collision2D other)
{
RubyController player = other.gameObject.GetComponent();

if (player != null)
{
player.ChangeHealth(-1);
}
}

public void Fix()
{
broken = false;
GetComponent().simulated = false;

animator.SetTrigger(“Fixed”);

smokeEffect.Stop();
}
}

Thanks in Advance

Please see the very first pinned post in this forum. Please use code-tags when posting code and not plain-text.

This could mean anything without an image or video or maybe a clearer description. How is this different from just rotating if it’s rotating around itself?

Did you ask Unity to stop the Enemy from rotating?