Hi,
I have created playing cards in blender which are thin. Now I was randomly spawning the cards in the air with random rotational speeds. When I set the rigidbodies of the cards to discrete collision detection they will sometimes go through the floor so I tried setting the rigidbodies to continuous collision detection. This solved the problem for the cards going through the floor but the cards are still glitching through each other. That is when I tried to set the rigidbodies to continuous dynamic collision detection. Now the cards will get stuck in each other start piling up in a random, physically incorrect, card house.
What is the best way to go with these thin objects and their collision detection, especially among other instances of itself?
Thanks!