Colliding Trail

I’ve searched enough about this. Is there a relatively simple way for creating a collidable trail for an object? Instansing a series of object for collision on Update() would be too much I think no?

Thanks for insights

It depends on what platform you are targeting, and what else you have going on, whether instantiating objects is too much or not.

If that is, you can pre-instantiate those objects and just move them into the appropriate position, or you can build and update your own mesh to make the trail.