Colliding Two CharacterController together and using.Move

Hello,

I am trying to have two objects with CharacterControllers to trigger collision events but am having a difficult time as it seems that the collisions only occur when my player character is moving through the collision box of the AI character. When my player is not moving, the collisions don’t seem to happen, even if the AI moves in and out of the colliders range.

I have tried using the “OnControllerColliderHit” function as well as adding a trigger collider as a child object with similar results.

Any ideas?

Player:

CharacterController
InputFollowBehaviour

AI:

CharacterController
AILogic ( including collision listener)

Sovled.

I attached colliders within a child object and set them as triggers to both the player object and the AI object. Now works as intended.