I was under the impression that ticking the Is Trigger in the Cube Collider component caused the object to not stop movement. If I’m missing something, please let me know what.

Thanks

Hi guys,

When working and editing objects with GameDraw it will automatically update your collider if it is a mesh collider but if you started your work with a cube for example which comes by default with a box collider GameDraw won’t modify the box collider and it won’t add another mesh collider so you can have more control over your model and the collision mostly to avoid any extra overhead of a mesh collider unless needed, so the best option when working with primitives and GameDraw is to remove the collider (box,sphere,capsule) and add a mesh collider and once you do that GameDraw will start to modify the collider to match your mesh but unless a mesh collider is needed you don’t need to do that all what you need to do is to modify the collider to fit your mesh and it is recommended to use a collider that does not require a lot of calculations unless is needed, hope this helps!