Colliding with ground not with Player

Hello,

A made an animal which walk in my scene.

When I activate rigidbody’s gravity and box collider without trigger, the animal walks on the ground correctly, but collides with the Player, which I don’t want.

I want my animal to walk on the ground correctly, but not to collide with the Player, is that possible ?

Thanks for reading :slight_smile:

I found it !

Physics.IgnoreCollision(GameObject.FindGameObjectWithTag(“Player”).collider, collider);

It works well :slight_smile: