Collision and 2D

Hi,

I currently have a 2D backdrop ( 2D png on a plane from blender ) that is the centerground with a mesh collier on it for the player to walk on.

The character is simply a png image on a plane in FBX form from blender.

I am using a CharacterController on it to detect collisions and push rigidbodies around the environment (with a script). However, it does not do a good job at detecting (i.e. i placed a cube in the world, but when I walk up against it, my characater hops on top of it. It will only push it if it is on a steep slope.)

I was wondering what would be the best method of adding collision to the character to fix this problem.

Thanks!

The CC will consider small colliders as steps. Try to decrease stepOffset.