Collision between 2 object

I am preparing 3D isometric game and I need to hit a 3D object with another 3D object but when I hit the objects too hard they pass through. If I hit them slowly they collide normally. What I need to do to prevent them from passing through.

Setting Collision Detection to continuous in the Inspector for the RigidBody.

There are the parameters in ProjectSettings->Physics that can affect accuracy…
But I’m not sure if it will help.

THIS should answer your questions