Collision between two Interactive Cloth game objects detectable?

Hi,

I already found two unanswered threads on this. Still, is this possible? I played around with it but didn’t find a way to make the objects not run through each other. Not to speak of doing a nice mesh-based collision.

I would think that one could model a mesh collider based on the deformed mesh of the cloth, but I have not found a way yet to reference it.

Any thoughts?

Cheers
AK

maybe you could attach a bx collider to a cube gameobject and make it the cloth’s CHILD.NOT ACCURATE BUT APPROXIMATEly good for regular collisions