Collision between UI element and GameObject

When I first started to develop in Unity I followed the Unity Tutorial for the Space Shooter 2D game and used the knowledge from that to create something myself. Looking at it now it may not have been the best idea.

Currently my game is 2D but in a 3D environment where the camera is top down and I am trying to figure out how I can detect a collision between a UI Image and my Player GameObject.

Any help will be extremely appreciated!

Try making the collision box for the UI element have a larger Y value and // or make a clone which isn’t a trigger