Collision Checking

How do i check for collision without using OnTriggerEnter or OnTriggerExit, because these are only checking collision with moving objects inside their colliders for some reason. Is there anyother way to check for collision with specific gameObjects that are not moving and are already inside a collider?

this might help : Returns an array with all colliders touching or inside the sphere.

example :

var radius : float = 2.5;
var objectsInRange : Collider[] = Physics.OverlapSphere(transform.position, radius);
for (var object : Collider in objectsInRange) 
	print (;