hi,

i have a sphere rolling on a plane.

i’d like to get the contact coordinate of the sphere on the plane.

this is what i’m using for now :

```
void OnCollisionStay(Collision collision){
currentContact = collision.contacts[0].point;
}
```

but with this, i get the ball position and i’m looking to find the contact point on the floor, not the ball.

i.e. if i have a 10x10 floor with the ball starting at the middle of the plane, i’d like to get the x=5, y=5 coordinates.