Hi,
I have a character walking on a plane and a free camera moving on that plane.
Now I want to be informed whenever the characters feet (box collider attached) touch the ground (plane) without avoiding that collision.
On the other hand I have a free camera for which i need collision avoidance with that same plane.
How can I do this?
As far as I know for only collision detection i have to set the “Is Trigger” flag. But what can I do if I want the plane to be a trigger for one object and a collider for another one?