For my 3d game, I don’t require any real physics within the game.
But my cube objects are moving and I require to detect their internal collisions.
As I understand, every moving collider object must require rigidbody within it. So I have attached my all moving cube objects kinematic rigidbody like this:
Now how to detect collision for two kinematic rigidbodies?
I don’t want to convert it to non-kinematic body otherwise physics started applying on them.