Collision detection for two different entities

I am trying to figure out how to do collision detection on two different entities. I have one entity that is the game board, which contains the WorldRenderBounds. The other is the paddle, simply has Translation.

I want to clamp the paddle to the gameboard. Do I use an entity query for both entities, then pass that to the job? I haven’t found an example that has this situation.

Are you using Unity.Physics? Do you only have one paddle and one game board? The best solution drastically changes when we know the scale of your problem.

I am. However, if I have the game board WorldRenderBounds, I know the left and right side. I can do a simple position check to determine if the paddle has moved beyond the bounds.