My game is a top down 2D style shooter (using 3D objects).
On my objects I’ve added a box collider, edited the size so it surrounds each object nicely and set to be triggers. They all have a rigibody with Is Kinematic set to false.
In my scripts the following
function OnCollisionEnter(collision : Collision)
{
print(“collision”);
}
I get no triggers from this, maybe I have to set something else?