Hello everyone,
I am fairly new to Unity, and I was working on a game for someone, and came across a strange error. I have a block that bounces around that you are trying to catch, for now it is just in a big square. I also have a moving wall that bounces around and redirects the block. This is where the issue is, if I delete the moving wall, or if I move it outside of the walls, it causes the block to not collide with the bounding walls at all any more. Is there any particular reason that this would happen? Listed below are the settings of each of those objects, and then the scripts, please let me know if you have any ideas.
Block:
box collider with noenergyloss and trigger on
moving wall:
cube mesh collider, rigidbody
normal wall:
box collider and rigidbody
The script for the movement of the block basically just says if it hits a wall change direction and if it hits the player it is eatten.
If you need anything else let me know. Thanks in advance!