Collision detection not working between 2D colliders

I am trying to create collision detection between 2 objects, one with a trigger that follows the position of the mouse, and another object created from a prefab (and before you ask, yes, it has a collider on it, I’m not stupid).

The issue is, no matter what I do, they just won’t collide. They don’t have contacts with each other and OnTriggerEnter2D and OnTriggerStay2D refuse to trigger no matter what I try.

I have tried changing the layer to make sure they are on the same one, I tried editing the settings, I even added a worthless SpriteRenderer to the GameObject so that the collider would actually follow it when I edited transform.position so I didn’t have to change the offset of the collider, and all time wasted getting the exact same result.

I’m on Unity version 2019.3.11f1 and have never ONCE had this problem before.

Is Unity completely and utterly broken, or am I doing something wrong?

I found the issue. Collision and triggers can’t connect when timescale is set to 0. If any of you are wondering why this is happening too, keep that in mind. Should of included that in the question, sorry.