I placed a capsule with a rigidbody component and a 3d model under it and the capsule keeps falling through it instead of on it.
Has the model a collider?
When I applied the collider to the model it still didn’t work.
It seams that you are using a mesh collider. Toggle on the is convex field
Is there a way to do it without putting the colliders?
This model is divided into lots of separate parts, each is used to show a different texture.
It works now.
Nevermind.