Collision - Don't want it to stop

I feel like this is simple, but for the life of me I can’t remember and/or find anything on this.
I have a ball that falls and I want it to trigger the OnCollisionEnter of my script that is on a plane with a Mesh Collider.
The only way it triggers is if I don’t want the “On Trigger” checked for the mesh collider. But if it is unchecked then the ball stops when it hits the collider.

I remember I did something like this a long time ago, but like I said I can’t remember how.

Thanks :slight_smile:

Instead of OnCollisionEnter, try OnTriggerEnter.

Wow. Thanks. Knew it was something simple that I was forgetting :slight_smile: