Collision flag entering a tagged object's collider

How to detect when a character controller’s collision flag enter an specifically tagged object’s trigger collider?

like this:

   //i'm assuming you're setting this in the editor
   var myTag : String;
        
        
   function OnTriggerEnter(col : Collider){
         //get the object of the collider we just hit
         var obj : gameObject = col.gameObject;
         
         //compare it's tag to the one we want
         if(obj.tag == myTag){
         doThings();
         }
    }

On the object with the collider make sure “is trigger” is checked in the inspector. Then attach a script that has the function OnTriggerEnter(). Inside this function you would do the IF statements to check if the tag is player of the entering collider.

You can see the documentation here: