Hi everybody!
I am developing a small RPG game. I have 3rd person character with a sword in his hand.=)) now I am trying to make him kill things with that sword …what I was aiming to do is fight where you have sword and shield and you have real fight with accuracy of the blade =) for that i thought i will just set-up few colider on my characted and thats it… .but unfortunately I run into big problems with collision detection…
The sword is part of the character model. I attached box collide to it, . Attached collision script to enemy object. enemy has rigidbody…and i got impression now that no collision is done when animation (attack with sword) is played…
I do get collisions between sword and character controller(hero holding sword), collision between character and other rigid body, but not between sword and any other object when character in attack animation…
I thought that in Unity it would be quite simple to do. Could you clarify on that matter please? …
Thanks you!
Kulver