Collision import naming convention.

Hi.
There is naming convention for LOD importing, but is there naming convention to automatically importing and applying a collider?
Something like:
Box_LOD0
Box_LOD1
Box_Collision
Thanks!

Not really… when I make separate geometry in Blender for visuals and the collider (such as with stairs, where usually I make a smooth ramp for the collider), I just do the above, or some variation on it.

Unity won’t care, and you’ll still have to remove / disable the MeshRenderer and make sure the MeshCollider has the correct Mesh. In other words, there’s nothing automatic that I know of. I suppose if you were religious in naming you could make your own custom asset importer that did all the right things for you based on that name. It might even exist out on a wiki somewhere.

Yes. I made a script to apply colliders since i have really a lot props to set up. Thank you anyway. That is a pity, btw. Unreal has such naming convention.