Hi,
I got a problem with collision i cant solve. I Searched the forums now for some hours and tried to solve it myself for a long time but i get stuck with this problem.
I use the FPSWalker and CharacterController-script and i am inside a cube. If i hit a trigger i want to rotate the cube 90 degrees(not instant). The trigger is on at a wall. When I do this one side of the cube becomes the new bottom.
But there comes the problem. I move a bit down while it is rotating but in the middle of the rotation I fall through the wall (the new bottom) outside of the cube.
Can anyone point me to a solution how I can handle the collision proper so that the wall push me a bit to the side instead of stucking into the wall?
Thx for help
Reno