Collision in a world created in 3d studio

Hi, If I create a world like a house with the floor, door and walls in 3d studio how I configure the collision with floor and walls in unity?
My doubt is If I import the model into unity It going to be an object and If I apply a rigid body to it the collision will be a box. right? Or I configure it to a mesh collision? But this is very expensive.

The best way is to recreate the walls etc with seperate gameobjects that are collision boxes (you can parent them under the model gameobject then).
The expensive way (but easiest) is indeed the use a mesh collider.

Great! Thanks.

or you could make collision boxes, spheres and more it is just very time consuming. best way to go is what helghast say