Collision Issue (Unity 2.6)

Hello,

I’m having issues with my enemy character’s collisions. The character is set up as a robot with a CharacterCollider (which works normally), but it also has two shields around it which are Box Colliders. The issue, when the character moves towards my player (another CharacterCollider), the Box Colliders fail to hit against the player and thus the shields clip through…

The shields are set up as children of the robot’s gameObject.

What can I do to prevent this?

I am still having an issue with this; I do not understand how to make the SimpleMove function of the CharacterCollider (which my objects are using) detect when child colliders attached to it have collided with something, and to stop moving. The box colliders work fine when the player itself moves against them, but not when the AI does so, because, I imagine, the box colliders are only moving because they are children to the parents…