Hello,
I’m having issues with my enemy character’s collisions. The character is set up as a robot with a CharacterCollider (which works normally), but it also has two shields around it which are Box Colliders. The issue, when the character moves towards my player (another CharacterCollider), the Box Colliders fail to hit against the player and thus the shields clip through…
The shields are set up as children of the robot’s gameObject.
What can I do to prevent this?