I have a weird problem concerning the collision between a moving object and a simple box collider.
I have a car(simple box placeholder) with a rigidbody and a box collider attached, moving with the Translate() method.
When it hits another collider the collision lags/jumps really fast before freeing the car from the collision.
It looks nasty, instead the car should just stop immediately when hitting another collider (in this case a house, with a box collider).
It’s hard to explain, but please tell if I need to be more precise in my description of the problem.
Thanks in advance ![]()