platformer-character-controller character controller so that may be the root of my problem. Any help would be appreciated. Thanks :)),I’ve had a lot of problems with the collision matrix and kinematic rigidbodies such as two objects on the same layer, that have collisions switched off with another layer being inconsistent, as one object collides with objects in the disabled layer and another doesn’t. Another problem is the matrix working when enabled on startup, but when changed when running with Physics2d.IgnoreLayerCollision, collisions stil happen. I am using kinematic rigidbodies and this: Recorded Video Session: 2D Platformer Character Controller - Unity Learn character controller, so that may be the root of my problem. Any help would be appreciated. Thanks :))
Collision matrix not working with kinematic rigidbodies,Kinematic rigidbodies still colliding even though disabled in matrix
I have since identified the problem to be this script, anything in it that could be overriding the collision matrix?