Collision mesh data problem in Unity WebPlayer


My project in the unity editor and standalone , the raycast hit fine all my gameobjects, but in the webplayer only hit somes.

The Gameobjects are loaded from AssetBundles

In the log of the webplayer the follow line appears multiples times:

CollisionMeshData couldn’t be created because the mesh has been marked as non-accessible (Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Filters/Mesh/CollisionMeshData.cpp Line: 274)

What is wrong??

Thanks in advance

I had the same problem, if you have not find the solution here it is:
enable Read / Write Enabled in model Import Settings and it will work.,

Try making sure that in the build settings you have “Offline Deployment” enabled.