Hello,
I got a model to use as my player, i placed an model mesh collider on it but it still seems to fall through my scenery, i also have a vertex > 60000 error?
Hello,
I got a model to use as my player, i placed an model mesh collider on it but it still seems to fall through my scenery, i also have a vertex > 60000 error?
Remember that two non-convex mesh colliders will not collide with one another; in order for collision to be detected, one of the objects needs to be a convex mesh or a collider primitive (e.g. sphere, capsule, etc.).
Also, it’s pretty uncommon to use actual render geometry (or a complex, non-convex mesh of any sort) for game entities such as the player; typically, such entities would be represented using simpler shapes, such as spheres, capsules, and boxes.
i added a charecter collider and set it to the char yet its now resting miles of the ground :S bit confused as its set to the body
Can’t really say what the problem is without seeing the project, but take a look at the various components in the editor to make sure they’re positioned where you think they are. Also, if it’s the player model that’s off the ground, make sure that the model is positioned correctly in local space.
sorted not sure what happened i started again and it worked
thanks for your help