Hi!
I’m new in Unity, but I very like it. We start to create our new game, but I have a question and I didn’t find good answer about it.
Before it we worked on a mod under Valve’s Source, where we need a collision model for each model. It means that we made cylinders for the arms of a human figure, sphere for the head…etc. So these collision models made from simple meshes what was controlled by the joints, same way like the normal meshes of the NPC model.
We are working on a melee-fighter game what needs a precisious collision model, but at this time I meet only with that capsule model only. So how can I make a working collision model?