Aight. So i got this player, and this tree. They’re both kinematic rigidbodies. So I had to script collision detection myself. Now my idea was to move the player back the previous position. So I decided to move the player 1 unit back. That’s gives a jitter effect, which I don’t want. I know there’s a better way to do this, but I just can’t seem to get it… any help?
Here’s what I tried, by the way. Thanks!
void OnTriggerEnter(Collider other) {
if (lastMove == KeyCode.W) {
transform.Translate (0.0f, 0.0f, -0.5f);
} else if (lastMove == KeyCode.S) {
transform.Translate(0.0f, 0.0f, 0.5f);
}
}